John Grant dévoile les projet UM pour l'année 2009
Hi Chaps,
Here’s a little preview of some of the printed supplements that we'll have for you next year. Just to whet your appetite
.
April ‘09: ‘LOADOUT’
A multi-purpose supplement for Urban War and CLAU-Team Actions.
Highlights include:
- 7 new ‘character’ CLAUs, including new pilots, weapons and special abilities.
- 8 Scenarios for use in both Urban War and CLAU-Team Actions.
June ‘09: ‘CAMPAIGN’
Campaigns supply your games with a rich and varied story element with Strike-Teams, CLAU-Teams, and Battle-Forces facing off to claim a city block or to protect the ideals of their Faction. They are a great way to keep individual games interesting and build a strong narrative. Players begin to follow the outcomes of their allies’ games and plan for victory in the war, rather than the next battle!
Highlights of this supplement include:
- A map-based campaign system.
- Strategic elements to deal with resource issues and present alternative objectives.
- Team upgrades which can affect your table-top experience.
August ‘09: ‘HAZMAT!’
Introduces battlefield hazards to your games, you can deploy things like minefields, fuel drums and ammo crates in order to make life just that bit more challenging for your opponents. For Urban War, CLAU-Team Actions and Metropolis.
Highlights include:
- Player deployable hazards.
- Hazard lists for various environments.
- Suggestions for using hazards inside buildings, and in scenarios.
- A DIY hazard modelling and painting article.
- A scenario and battle report.
So thar ye go.......
All the best,
JG
Here’s a little preview of some of the printed supplements that we'll have for you next year. Just to whet your appetite
April ‘09: ‘LOADOUT’
A multi-purpose supplement for Urban War and CLAU-Team Actions.
Highlights include:
- 7 new ‘character’ CLAUs, including new pilots, weapons and special abilities.
- 8 Scenarios for use in both Urban War and CLAU-Team Actions.
June ‘09: ‘CAMPAIGN’
Campaigns supply your games with a rich and varied story element with Strike-Teams, CLAU-Teams, and Battle-Forces facing off to claim a city block or to protect the ideals of their Faction. They are a great way to keep individual games interesting and build a strong narrative. Players begin to follow the outcomes of their allies’ games and plan for victory in the war, rather than the next battle!
Highlights of this supplement include:
- A map-based campaign system.
- Strategic elements to deal with resource issues and present alternative objectives.
- Team upgrades which can affect your table-top experience.
August ‘09: ‘HAZMAT!’
Introduces battlefield hazards to your games, you can deploy things like minefields, fuel drums and ammo crates in order to make life just that bit more challenging for your opponents. For Urban War, CLAU-Team Actions and Metropolis.
Highlights include:
- Player deployable hazards.
- Hazard lists for various environments.
- Suggestions for using hazards inside buildings, and in scenarios.
- A DIY hazard modelling and painting article.
- A scenario and battle report.
So thar ye go.......
All the best,
JG